{"id":65041,"date":"2025-03-21T23:27:55","date_gmt":"2025-03-21T14:27:55","guid":{"rendered":"https:\/\/monolith.law\/en\/?p=65041"},"modified":"2025-03-25T18:30:20","modified_gmt":"2025-03-25T09:30:20","slug":"international-e-sports-competition-prospects-challenges","status":"publish","type":"post","link":"https:\/\/monolith.law\/en\/general-corporate\/international-e-sports-competition-prospects-challenges","title":{"rendered":"Prospects and Challenges of Internationalizing eSports Competitions"},"content":{"rendered":"\n<p>The movement to include e-sports as an Olympic event is gaining global momentum. <br>This trend indicates that digital games are establishing themselves as formal competitive sports, beyond mere entertainment. <br>However, there are various challenges in selecting competitive titles. <br>It is necessary to comprehensively consider complex factors such as regional popularity differences among the numerous titles worldwide, adaptation to frequently released new versions, and ensuring fairness as a competition. <br>The selection of competitive titles is a crucial issue that will influence the future of e-sports.<\/p>\n\n\n\n<p>To develop as an international competition, the ethical aspects of game content are also important considerations. <br>In a 2018 interview with the Associated Press, Thomas Bach, President of the International Olympic Committee (IOC), clearly stated, &#8220;We cannot include games that promote violence or discrimination in the Olympic program,&#8221; and &#8220;So-called killer games contradict the Olympic values and are unacceptable.&#8221; <br>This statement significantly impacts the direction of e-sports as an international competition and is expected to be reflected in the future criteria for selecting competitive titles.<\/p>\n\n\n\n<p>Amidst such circumstances, e-sports were adopted as a demonstration event at the 2018 Jakarta Asian Games, marking an important step forward. <br>In this event, six titles were selected: &#8220;League of Legends,&#8221; &#8220;StarCraft II,&#8221; &#8220;Pro Evolution Soccer 2018,&#8221; &#8220;Arena of Valor,&#8221; &#8220;Hearthstone,&#8221; and &#8220;Clash Royale.&#8221; <br>Although the specific selection criteria have not been disclosed, it is believed to be the result of a comprehensive evaluation of each title&#8217;s popularity and content appropriateness. <br>This selection is drawing attention as an important example that suggests the direction of e-sports events in future international competitions.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Legal Position and Fundamental Principles of eSports<\/h2>\n\n\n\n<p>The legal position and fundamental principles of eSports serve as a crucial foundation supporting its international development.<br>eSports involves treating digital games, where outcomes are determined by players&#8217; technical skills, as competitive events.<br>While there are no inherent restrictions on the games involved, they must align with the fundamental principles of the Japanese Basic Act on Sport, which emphasizes &#8220;cultivating a sound mind and body and forming the foundation for nurturing rich humanity&#8221; (Article 2, Paragraph 2 of the same law).<br>To meet this legal requirement, ensuring fairness in competition is essential, and specifically, the appropriate adjustment of game systems and the establishment of tournament regulations hold significant importance.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Diversity and Development in Competitive Genres<\/h2>\n\n\n\n<p>The genres within eSports have undergone diverse development alongside technological advancements and the maturation of gaming culture. <br> In the past, the Japanese gaming market was dominated by single-player action games and RPGs, such as Super Mario and Dragon Quest. <br> While these genres still maintain high popularity domestically, the games that have evolved into eSports are primarily competitive games that allow multiple players to participate simultaneously. <br> This shift has been accelerated by the widespread use of the internet and technological advancements in online gaming.<\/p>\n\n\n\n<p>First Person Shooter (FPS) has established itself as one of the representative genres of modern eSports. <br> Players participate in combat from a first-person perspective, requiring advanced operational skills and situational judgment. <br> In representative titles like &#8220;Call of Duty&#8221; and &#8220;Overwatch,&#8221; diverse worlds ranging from realistic battlefields to science fiction and fantasy are depicted. <br> Each player navigates the game world from the protagonist&#8217;s perspective, engaging in tactical battles while coordinating with teammates. <br> The appeal of this genre lies in its immersive experience and strategic maneuvers that leverage teamwork. <br> Individual skills, tactical thinking, and team coordination are key factors that determine victory or defeat.<\/p>\n\n\n\n<p>Multiplayer Online Battle Arena (MOBA) has developed as a genre that particularly demands high-level strategy and precise teamwork within eSports. <br> In titles like &#8220;League of Legends,&#8221; &#8220;DOTA2,&#8221; and &#8220;Arena of Valor,&#8221; players control specific personalitys and are divided into teams to attack and defend the opponent&#8217;s base. <br> Each player is assigned a clear role, and close coordination among team members and advanced strategic thinking are crucial for victory. <br> The hallmark of MOBA is the need for situational judgment that changes moment by moment according to the match&#8217;s progress, and the ability to execute strategies as a team, testing both individual skills and team leadership.<\/p>\n\n\n\n<p>Real-time Strategy (RTS) is a unique genre that combines strategic thinking with real-time decision-making. <br> In games like &#8220;StarCraft II,&#8221; players act as commanders, constantly required to quickly grasp and respond to situations in a continuously flowing timeline. <br> Players must simultaneously consider multifaceted elements such as resource management, troop deployment, and predicting enemy movements, making instantaneous decisions. <br> The appeal of RTS lies in the demand for both macro-level strategy and micro-level tactics, testing the player&#8217;s comprehensive abilities. <br> Flexible judgment according to the battle situation and the quick operational skills to execute those decisions are also important elements.<\/p>\n\n\n\n<p>Games based on real sports have also uniquely evolved as eSports. <br> Starting with soccer games like &#8220;FIFA&#8221; and &#8220;Winning Eleven,&#8221; various sports such as baseball, basketball, and car racing are featured. <br> Many games are modeled after real athletes and teams, creating a new competitive culture that transcends the boundaries between real sports and eSports. <br> Notably, actual professional sports teams are establishing eSports divisions and actively participating in domestic leagues and world tournaments. <br> This movement suggests new possibilities through the fusion of traditional sports and eSports. <br> Additionally, from the perspective of attracting young sports fans, it has become increasingly significant.<\/p>\n\n\n\n<p>Fighting games occupy an important corner of eSports as a traditional genre where Japan has led the world. <br> In titles like &#8220;Street Fighter&#8221; and &#8220;Tekken,&#8221; players engage in one-on-one battles, utilizing specific command inputs for attacks and defenses. <br> Both psychological warfare, which involves reading the opponent&#8217;s moves and changing responses instantly, and the operational skills to accurately input complex commands are required. <br> The personalityistic of fighting games is the clear victory condition of reducing the opponent&#8217;s health to zero and the intricate maneuvers to achieve it. <br> Many Japanese players continue to excel on the world stage in this genre, representing Japanese eSports culture.<\/p>\n\n\n\n<p>Digital card games (trading card games) add new appeal to eSports as a genre where strategy and elements of chance are exquisitely fused. <br> In titles like &#8220;Hearthstone&#8221; and &#8220;Shadowverse,&#8221; players collect cards online and engage in battles using them. <br> Players tackle multilayered elements, from pre-battle strategy design through card collection and deck building to situational judgment during actual matches. <br> This genre boasts high popularity particularly within Japan, with large-scale prize tournaments regularly held. <br> In competition, the balance of pre-battle strategy planning, judgment during actual matches, and elements of chance are crucial, establishing a unique competitive nature.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Future Development of eSports<\/h2>\n\n\n\n<p>As an international competition, eSports is anticipated to further develop alongside technological innovations.<br>The unique appeal and competitive nature of each genre are creating a new competitive culture distinct from traditional sports.<br>However, this development faces various challenges.<br>Ensuring fairness in competition, establishing international standards, and considering ethical aspects are among the numerous issues that need to be addressed.<br>By tackling these challenges, eSports is expected to evolve further as a new sports culture.<br>It is anticipated to grow as a competition that is embraced by a wider audience, while leveraging the personalityistics of each genre.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The movement to include e-sports as an Olympic event is gaining global momentum. This trend indicates that digital games are establishing themselves as formal competitive sports, beyond mere entertain [&hellip;]<\/p>\n","protected":false},"author":32,"featured_media":65103,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[25,24],"acf":[],"_links":{"self":[{"href":"https:\/\/monolith.law\/en\/wp-json\/wp\/v2\/posts\/65041"}],"collection":[{"href":"https:\/\/monolith.law\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/monolith.law\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/monolith.law\/en\/wp-json\/wp\/v2\/users\/32"}],"replies":[{"embeddable":true,"href":"https:\/\/monolith.law\/en\/wp-json\/wp\/v2\/comments?post=65041"}],"version-history":[{"count":1,"href":"https:\/\/monolith.law\/en\/wp-json\/wp\/v2\/posts\/65041\/revisions"}],"predecessor-version":[{"id":65051,"href":"https:\/\/monolith.law\/en\/wp-json\/wp\/v2\/posts\/65041\/revisions\/65051"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/monolith.law\/en\/wp-json\/wp\/v2\/media\/65103"}],"wp:attachment":[{"href":"https:\/\/monolith.law\/en\/wp-json\/wp\/v2\/media?parent=65041"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/monolith.law\/en\/wp-json\/wp\/v2\/categories?post=65041"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/monolith.law\/en\/wp-json\/wp\/v2\/tags?post=65041"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}